Object-Oriented Design: Beginner to Master
Welcome to the definitive guide to mastering low-level design (LLD). This curriculum is structured to take you from understanding basic objects to designing complex, concurrent systems.
Level 1: The Foundations
Before diving into code, you must master the "Why" and "How" of object relationships.
- Introduction: Why OOD matters in high-scale engineering.
- Fundamentals: OOP Pillars and SOLID Principles.
- The 4-Step Framework: A repeatable process for any OOD interview.
Level 2: Beginner Challenges
Focus on basic entities, simple state management, and clear class hierarchies.
- Tic-Tac-Toe: Board state and win logic.
- Vending Machine: Introducing the State Pattern.
- File System: Mastering the Composite Pattern.
Level 3: Intermediate Designs
Dealing with many-to-many relationships, inheritance vs. composition, and basic business logic.
- Parking Lot: Vehicle types and floor management.
- Library Management: Loans, fines, and reservations.
- Hotel Management: Room types and booking lifecycles.
- Car Rental System: Vehicle inventory and reservation rules.
Level 4: Mastery (Complex Systems)
These problems require handling concurrency, complex state transitions, and high-scale architecture.
- Movie Ticket Booking: Concurrency and atomic seat locks.
- ATM System: Secure transactions and state-driven UI.
- Chess Game: Complex inheritance and validation.
- Stack Overflow: Reputation systems and notifications.
- Online Shopping: Order lifecycles and payment strategies.
- Logistics System: Shipment tracking and route optimization.
- Social Network: User relations and notification engines.
- Instant Messaging: Real-time chat and group management.
- Food Delivery System: Multi-actor workflows (Customer, Restaurant, Driver).
Practice & Patterns
- Design Pattern Glossary: Quick reference for OOD interviews.
[!TIP] Don't skip the Framework! Even if you know the code, the process of requirement gathering is what interviewers value most.